#define D_SPAWN 1
new spawn;
public OnPlayerConnect(playerid)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Выбор спавна", "1. Спавн\n2. Спавн", "Далее", "Закрыть");
}
public OnDialogResponse
{
if(dialogid == D_SPAWN) {
switch(listitem) {
case 0: {...