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SignUp Now!enum setting_data
{
sdDamageInformer
}
stock ShowDamageTextDrawForPlayer(playerid, hitplayerid, idweapon, Float:amount)
{
if playerid == -1 || playerid == 65535 *then
return false;
GetWeaponName(idweapon, global_str, 32);
if !idweapon *then global_str = "Fist";
if SettingData[hitplayerid][sdDamageInformer] *then {
f(global_str, 50 ,"%s - %s -%.2f", PN(playerid), global_str, amount);
PlayerTextDrawSetString(hitplayerid, td_damage[hitplayerid][1], global_str);
PlayerTextDrawShow(hitplayerid, td_damage[hitplayerid][1]);
}
if SettingData[playerid][sdDamageInformer] *then {
f(global_str, 50 ,"%s - %s +%.2f", PN(hitplayerid), global_str, amount);
PlayerTextDrawSetString(playerid, td_damage[playerid][0], global_str);
PlayerTextDrawShow(playerid, td_damage[playerid][0]);
}
return CallTimeOutFunction("@____HideDamageTextDraws", 5000, false, "ii", playerid, hitplayerid);
}
@____HideDamageTextDraws(playerid, hitplayerid);
@____HideDamageTextDraws(playerid, hitplayerid)
{
PlayerTextDrawHide(hitplayerid, td_damage[hitplayerid][1]);
PlayerTextDrawHide(playerid, td_damage[playerid][0]);
return 1;
}
а как его в мод вставить?вырезал с очень старого модаPawn:enum setting_data { sdDamageInformer } stock ShowDamageTextDrawForPlayer(playerid, hitplayerid, idweapon, Float:amount) { if playerid == -1 || playerid == 65535 *then return false; GetWeaponName(idweapon, global_str, 32); if !idweapon *then global_str = "Fist"; if SettingData[hitplayerid][sdDamageInformer] *then { f(global_str, 50 ,"%s - %s -%.2f", PN(playerid), global_str, amount); PlayerTextDrawSetString(hitplayerid, td_damage[hitplayerid][1], global_str); PlayerTextDrawShow(hitplayerid, td_damage[hitplayerid][1]); } if SettingData[playerid][sdDamageInformer] *then { f(global_str, 50 ,"%s - %s +%.2f", PN(hitplayerid), global_str, amount); PlayerTextDrawSetString(playerid, td_damage[playerid][0], global_str); PlayerTextDrawShow(playerid, td_damage[playerid][0]); } return CallTimeOutFunction("@____HideDamageTextDraws", 5000, false, "ii", playerid, hitplayerid); } @____HideDamageTextDraws(playerid, hitplayerid); @____HideDamageTextDraws(playerid, hitplayerid) { PlayerTextDrawHide(hitplayerid, td_damage[hitplayerid][1]); PlayerTextDrawHide(playerid, td_damage[playerid][0]); return 1; }